Name: mask-rrrrrr-c.csv, where rrrrrr is the imaging run number, c is the column location in the Imaging Array of the CCD which acquired the data (1-6).
Produced by: Huan Lin's scripts in the dp product
Used by:
Size: Approximately 1Mb for a 100-field run, per camcol.
Archived? Yes, loaded in the sx
The columns are:
maskId bigint not null, --/D Unique Id number, composed of rerun, run, camcol, field, filter, mask run int not null, --/D Run number rerun int not null, --/D Rerun number camcol int not null, --/D Camera column field int not null, --/D Field number mask int not null, --/D The object id within a field. Usually changes between reruns of the same field. filter tinyint not null, --/D The enumerated filter [0..4] ra float not null, --/D J2000 right ascension (r') --/U degrees dec float not null, --/D J2000 declination (r') --/U degrees radius float not null, --/D the radius of the bounding circle --/U degrees area varchar(4096) not null, --/D Area descriptor for the mask object type int not null, --/D enumerated type of mask --/R MaskType seeing real not null, --/D seeing width --/U arcsec cx float not null default(0), --/D unit vector for ra+dec cy float not null default(0), --/D unit vector for ra+dec cz float not null default(0), --/D unit vector for ra+dec htmID bigint not null default(0) --/D 20-deep hierarchical trangular mesh ID of this objectThe enumerated mask types specified by "type" are:
0 BLEEDING 1 BRIGHT_STAR 2 TRAIL 3 HOLE 4 SEEINGThe last 4 columns (cx, cy, cz, htmID) are padded with zeros in the .csv files; actual values will be computed by Alex Szalay upon loading. "seeing" is set to -999 for non-seeing masks (type != 4). The algorithm for calculating maskId is as follows:
filter is [0..4], mask is [0..4096], hlin's sequential id number for the mask in a given filter and field int64 id = skyVersion; // leftmost bit 0, next 4 bits skyVersion id = id <<= 11; id += rerun; // next 11 bits for rerun number id = id <<= 16; id += run; // next 16 bits for run number id = id <<= 3; id += camcol; // next 3 bits for camcol id = id <<= 1; id += (firstField ? 1 : 0); // is this the first field in segment? id = id <<= 12; id += field; // next 12 bits for field id = id <<= 16; id += 4096*filter + masknumber; // next 16 bits for object number